Sunday, July 5, 2015

Exercise n. 9

SETUP:
A professional biker finds himself with a flat tire during a race.

 He is lost and stranded in the middle of nowhere.

 A local happens to pass by - the biker needs to communicate that he needs his help.

They speak different languages.

YOUR JOB:

Solve the story. 






The goal of this exercise is to emphasize the use of gestures of strong silhouette to help you tell a story.

You can refer to the Hero's Journey to help you with structure.

Sunday, June 28, 2015

Exercise n. 8

  1. The nature of the conflict must be connected to the nature of the character's goal.

    In this exercise 2 characters share the back seat of a cab.
    They hate each other.
    Figure out why, what happens and how the conflict is resolved.

    NO physical fight can happen (NO CAT FIGHT)
    the TAXI driver cannot solve the story by abandoning the characters on the side of the road.
    The story begins with the door closing, the character look at each other and acknowledge each other presence, then the story begins.


First rule of Fight Cab, you don't talk about fight cab.

  1. The goal of this exercise is to learn about the nature of a conflict. A fight is not a conflict, a fight is a fight, the conflict is much bigger.
Number of panels Minumum 12 NO Maximum.

We are once again using storyboard templates and refer to the story bibles on Dropbox for examples :)

Wednesday, June 17, 2015

Exercise n. 7

The limitation assignment is very simple : there is a white man, in a white room, with a white chair... 


You cannot add colors nor items nor environment. the goal of this exercise is to learn to work with limited items and focus on what's given to us.

This is a storyboarding assignment. You will have minimum 12 maximum 24. These are Beat Boards so you do not have to worry about continuity but if you manage to have continuity boards and keep it a "short action-reaction scene" then it's extra credit.

You are going to use Template 1 for your thumbnails.



Template 2 for your final version.

Examples can be found in the Stoybibles uploaded to Class Materials. 

Tuesday, May 19, 2015

Exercise n. 6

Using Illustrator create a vector movie poster for one of the exercise created so far.

Read the notes on Targeted Audience to help you figure out the look for the poster.






 







The goal of this exercise is to be able to tell a story with one image. (and learn Illustrator)

Sunday, May 10, 2015

Exercise n. 5

Draw 8 panels from the POV of the main character. (yes first person shooter)

By the end of the story we need to figure out who or what the character is.

Shadows and reflections cannot be used to reveal the identity of the character.
You need to use the places he sees and the items he looks at to reveal his identity.

You can describe a typical day in the life of this character or an exceptional event affecting his life.




The goal of this exercise is to exploit inductions and understand how to use environment and camera angles to help you tell a story.

Submit a PDF binder 1 hour before class time and name it: 124566F_YONAME_pov8panels.pdf

Tuesday, May 5, 2015

Exercise n. 4

A character in 3 panels.

Read the notes about 3 act structure.

Select ONE of the following characters, develop 3 panels where the background helps tell a story just as much as the character does.

You can have sequential or non linear storytelling.
Add a twist: Jack is a butcher but... deep down he wish he were a florist.
Sally is addicted to soap opera and cannot stop watching them while she does her cleaning.






The goal of this assignment is to learn to use the enviroment as much as the character to help you tell the story.

Sunday, May 3, 2015

Exercise n.3

The Room.


Using one of the following grids as a starting point, draw the layout of a room and its content.
The content must first be laid outside of the room, then drawn placed inside the room. 
All the items must be clear and recognizable.

The goal of this exercise is to learn about perspective and depth.
Story - week 3 : whose room is this? 
Who does the room belongs to? what is this person world/life like? where does this person do? what are his/her hobbies?

Examples:

This room belongs to an animator.

Version 1
Version 2



By the look of the room we must be able to derive all these information.
Have fun!

More examples: